Cursed Lands Session 13
January 20, 2019
The party went into the cave to check it out. It was a small animal cave with a chute at the back where dripping noises were coming from. Rasotto recalled some lore about animals and was able to determine that this cave was a hibernation cave of some larger animal used only in the Winter.
After looking around, they jumped into the chute, and with some quick pushing, Rasotto managed to get everyone down the shoot without incident. Deep in the cavern fog obscured a sizeable round figure. Their footfalls made a slight wet noise, the slippery watery covered floor. It spoke in a rich piping noise as if playing its vocal cords like a bagpipe. Its spindly arms ended in webbed hands, and the frog face stared back with coal-black eyes. Samson listened and determined that the language that the frog-man was speaking was old and not often heard by man and that he was a river spirit from the northeast near Alderport.
The runes that encircled it mention danger and eating people was the reason why he was imprisoned. Here and there woven into the story was the lock that the runes themselves were powering. The frog creature gesticulated and silently pointed at the rune lock. Unable to read and perhaps bored with the pantomiming of this weird, dangerous frogman Rasotto smashed the runes with a heavy pointed rock and freed the giant.
The frog spirit belched up gold and did a ritual and poured something on himself and turned himself into water vanishing. A little relieved but sure that they released something evil into the world, they started when they heard “Mad” Jack’s voice. He had tracked them to the cave, and with his help, they managed to easily extract them from the chute and out of the cave.
“Mad” Jack managed to find the trail of the bandit back to their camp where they saw the two brother porters standing on buckets with nooses around their necks. Mad Jack thought this smelled fishy and so circled the site but altered the bandit.
The bandit was ready and fired at the buckets beneath the porter’s feet, making them topple over. This let the party with the choice to free the brothers or immediately try and capture the bandit. They saved the brothers, and after picking up the trial, they pursued the bandit into the night. After a great chase, the bandit had managed to evade the group, disappearing into the darkness. The party was able to see the lights from Crossroads Keep far in the distance, in the direction the bandit was heading.
The party went back and camped near the Town gates and was spotted by a guardsman collecting weeds, thistles and grass for use in a tea to help sleep. During the camp phase, Billy added the route to the old tree to the map.