Secrets of the Ooze

Torchbearer – Cursed Lands
Episode 26

July 28, 2019

Jack spent time clearing his vision. The thick black inky water got in his eyes and made it so he could only see in black and white, while a headache pounded in his skull. While he was busy doing that the rest of the group climbed up the embankment and beheld the alter.

At the water’s edge and curving upwards towards the center of the room was a ramp. In the darkness, Samson lite a torch. A massive stone rough-hewn plinth was at the center of the room. It had two candlesticks with black wax now burned down to the ground and a bowl filled with bubbling inky black water. A few small skeletons in various states of decay lay nearby.

Aldormo goes over to inspect the site, and as they do so, a bubbling noise can behind them sounds out.

Samson attempts to driving a mindless ooze as others brandish weapons and make noises. No effect, when Samson swings his fire, a pseudopod extends forth and grips it sticking to it. The group is trying to free him from being trapped, and in so too are risking themselves.

A desperate pull, a leap to the other side of the room, action rings out in the hollow cave beneath the tree.

Samson’s mouth is filled with the oozing slime as he chokes on it. Aldormo gets caught and lets out a scream as they sink in with one hand extended terminator style. Lastly, Jack silently succumbs to the ooze. Jack makes an unrecognizable symbol with his hand as he says, “peace out” and expires.
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End of session

Murky Mysteries

Torchbearer – Cursed Lands
Episode 25

June 21, 2019

Billy makes a brief visit to drop the map down the shaft leading to the rotten hole. He ran away shortly after.

The party underneath deep underground, hungry, thirsty and sick decided to travel out to rest. They quickly climbed out and made their way to the Pool of Sorrows. Samson takes a quick look about to treasure of the edge of the waters and spots a spirit wanting to lead him to his doom. He managed to escape the spectres lure and warned the others.
Aldormo’s pouch breaks open as he is setting camp. Everyone takes a break. Jack stalks off into the woods a short ways away. Samson uses his pack as a sort of blanket and Aldormo has a nap, to calm his anger.

Travel back down after a quick discussion. The party inspects the dark water trying to decern its safety. Looking about for other clues, Jack spots the dead giant rat caught in a slow process of reanimating. Collect suspected cursed inky waters they travel to the edge to the grisly fey ring.

When Aldormo tries to cross the ring, the water in his pouch slows down and becomes difficult to move. It feels as if it pulling through molasses. After a hard tug, it releases energy, as several skulls fall of the spears that line the ring; the spot where this happens the grass dies and no living thing remains in the dirt. After thinking about what to do, they decided to take the soil to see Merigold the shapeshifter and woods witch.

They greet Marigold and pour dirt onto the ground, and argued if she should help or if they should leave out of rudeness. After some convincing, she agrees to help, but they have to do chores for her. They agree and head back armed with the knowledge that the water is most likely cursed and would prevent them from leaving the ring of protection lining the First Tree.

Travel montage back to under the tree: Crossing the threshold into the ring and climbing down into the depth of decay.

After each member taking a swig of holy water, Mad Jack leads the swim through an underground tunnel. At the other side, he opens his eyes, and inky water gets into them and burns as a fever begins to take hold, his eye stained black.

Claustrophobia (Or Close Freinds)

Torchbearer – Cursed Lands
Episode 24

May 19, 2019

Samson had to hike back to Town by himself. He managed to look for supplies. Jack and Aldormo left the gates of Crowthorn. Meeting Initial Samson, they decided to head back to the Tree: A long, long trek. The ever sharp-eyed adventurer Aldormo tries to retrace their steps back to the First Tree and ends up at Merigold’s the woods witch’s hut. Followed by Jack, huffing, and puffing with along his wheelbarrow he rented.

They meet a young girl sitting on a log. She is skinny, waring an oversized cloak bound with rope so that it fits like her child frame. She says that they shouldn’t be rude, and offers direction to the First Tree.

Aldormo trots off with the knowledge of the right direction, while Samson looks out for trouble. They get to the Tree, but somehow it was Aldormo shifting eyes and memories of the unspeakable plot that they got embroiled with that served to correct the path.

When they get back to the edge of the horrible fey ring, Samson unties the gear bundle to take out a cloak, but thinking better he leaves some stuff from his bag here to make room in his pack.
Jack strikes a lite a torch and hands it to Samson to light the way down.

Jack lead the team on their trip underground, while Samson lights the way down as they all climbed down into the dark shaft, beneath the surface. It was damp and had a decaying sour, earthy smell. And having to hold everyone’s hand down left Jack both angry and irritable.

The dark inky pool lay off to the side of the chamber and a crawl space that led to the lair of some unknown animal at the other. A dead giant rat lay on the ground, and a foul smell emanated from this whole region. Brave and perhaps a bit foolish Samson and Aldormo set off into the belly crawl of a cave to search for the effigy of the corruption. Dropping their packs, Samson leads the spelunking and Aldormo tried to grab the hips of Samson to guide him, but Samson would not have it. Crawling forth on their bellies, torchlight and smoke only a few inches ahead and the smoke not having anywhere else to go but your eyes and lungs, made this super unpleasant. Remains of bones and trash cover the room’s floor, and you hear a faint whooshing sound. The torch goes out as fear takes your heart.

Samson ever the adventurer, looks around for treasure and in his exhaustion tries to push through digging into his reserve, but is caught up in the safety of “Mad” Jack. There is a belly squeeze in the rock. It is constricting, but in there, he can see some shining copper coins and a chute lower into the bowls of the earth. Alerting Aldormo and Jack about his plan to go further in, he yelled that to Jack and went into the hole. Feet first using kicks along the wall to shuffle forward.

Aldormo and Samson inched forward, and Samson fell in after Aldormo, getting stuck together in a chute. Aldormo’s knees are jamming against Samson’s head. Samson is starting to feel ill over time spent in the dungeon.

Samson decided that it was time to head back after he saw water in the tight tunnels. Samson feels its time to leave and leaves the torch behind. Aldormo tries to escape and ends up hitting their head on the low ceiling, making their vision blur.

Near-death and beat up they discuss their next move.

Country Road

Torchbearer – Cursed Lands
Episode 23

May 12, 2019

Aldormo was walking through the woods and spies Jack and introduces themselves. Jack was looking for treasure. After meeting up, they went to the cart and picked through the remains. Leaving some goods here, set out to travel to Crowthron with some of the treasure and a plan to do somethings in town.

The journey to the lost woods led them to the Lost Grove, a group of trees in the dense forest that is on top of the only hill, the surrounding lowlands are a dense misty forest. Travellers often find themselves looping back to the groove.

Goblins lost in the woods, can be seen arguing atop Lost Grove. The party attempted to sneak on by, hiding in an underbrush covered thicket. You are trying to hear them, and you hear a fight that breaks out amongst the goblins.

After a while, the light dimed down. Journey to Crowthorne was strenuous, and their belly rumbles remind Aldormo that they probably haven’t eaten anything in a while as they reached the nearest landmark.

“Mad Jack I got it,” and Aldormo takes off like a bloodhound into the wood.

At the gates of Crowthorn. The tavern was busy since raiders, beastmen, and mercenaries working for Liar’s Castle drove the fleeing farmers behind the walls lest they are captured. This, of course, further exacerbates the food shortage currently happening at Crowthorn. Full of field workers and recently freed slaves, the tavern is bursting at the seams.

Mad Jack with gold in hand went to the Crowthron Inn. The streets were the home for Aldormo for the weak or-so time that they stayed in the town.

Jack went to look for a cart, and he got a shrewd smith that had a free cart try and deal a hard bargain, pay now and then get a share of the treasure once the cart is returned. However, Jack wanted to pay upfront, so that’s what he agreed to.

After staying in town, Jack went looking for Aldormo. They were found face down in the gutter, with a sullen look in their eyes and happily got up. Never to speak about what they got up to again.

Leaving town the head of the baker’s guide asked the players to save their leader since he was captured by Beastmen while helping relatives pack from their home and flee to the walls. The group decided to ignore the baker’s plea and look into the lost baker at a later time.

 

Friends In High Places

Torchbearer – Cursed Lands
Episode 22

April 7, 2019

*Thump*

Making there way back to the branch-catwalk, they see a big gaping hole in the web underneath where through which they can see the ground below and the shattered remains of the cart.

The group frees Billy from a web cacoon struggling on the wall. A group of roving bandits abducted him to be sole into a travelling circus since they thought he was a child. This group set out and were an attack by another group, and he managed to escape. He lacked food and water for a few days and woke up in complete darkness.

After freeing Billy, they cut open another sack since they could hear a muffled voice – and not just random bark screams form a forests-kith. They met Aldormo the ranger, an elf. They are tall, dark-skinned and pale-haired, their raiment is a knitted vest with a bumblebee, and they are from the north Ash Lands. They are an Ash Lands elf. They grew up there and ranged all over and joined the forest rangers in the South years ago before the elves of the First Forest sealed the gates of their citadel. Now they search for a bow of the leader of the Rangers. They live amongst the trees. After pleading the group his service because they freed them, they all set off downwards.

After looking around a little bit, they made the party made their way down the sloping vines as the spider climbed after them. A little less wary now, as the large man who through it off the tree was no longer present. Rushing the group found itself at the base fo the spiral walkway and ran down the stairs.

They reach the suspended catwalk again, hustling along with it they jumped onto the first platform, and it tilted overthrowing Aldormo and Billy off. Samson helped Billy out, and they pulled Aldormo free since with their 10′ pole.

The spider follows as they descend the rest of the way. They see it coming and lite the now blocked way outside with a torch.

Billy’s break down at the site of his friend’s still body amongst the remains of the shattered cart. Inconsolable, he slumps down and cries into his hands.

Aldormo looks back and challenges the spider waiting in its dark hole to a fight to the death in the name of friendship. All while, Samson carries all the bodies to the edge of the woods straining his back he lies down and tries to meditate it away but such injuries take a toll on the body, and Aldormo summons ethereal ghost bees and challenges the spider to come and get him, all while the spider simply watches from inside the tree hollow.

Korban runs out and collects dark shield with a red star on it. Korben spends little time inside the grisly totem fey ring.

Billy filled with grief, starts to scratch the topsoil off and digs into the soft earth with his hands. He is planning to bury his friend himself. The hole slowly fills with tar that burns Billy’s hands like acid, clouding Billy’s mind with only pain.

Aldormo is observing this, “This looks like it hurts.” Billy frantically scraps the acid off on the mud, Aldromo leans in and says, “We should take your friend and have a proper burial. Preferably without injury. You should stop,” over the screams and whimpers of Billy whose hands have begun to bleed from the acid.

Aldormo begins to drag Billy away from the hole, and once a distance away, Billy pleads through tears, “What do we do now?” While Korben turns and runs off with the shield into the forest. He ran off with Samson yelling after him to come back. His footfalls were the only thing that can be heard cracking in the dark.

Camp starts fine with Billy cooking some Rabbit and Aldormo wandering off and picking wildflowers. Samson dug the grave and buried the bodies of Rasotto the dwarven adventurer and Ludolf and Sledgey, the porters. He marked their graves with the nearest large rocks he could find.

Aldormo took off their holy symbol and left it on the graves as well as flowers that they picked, keeping one and wearing it in their hair. In a haunting voice they begin to sing:

My eyes are dim
I cannot see
I have no specks with me
I have no specks to see.

The sound of the song’s haunting melody captivates Billy, and both Billy and Aldormo’s anger disappears with the last note.

Night falls with Samson’s prayer of a fair journey and for the Breath of the Burning Lord to visit them in their time of need.

Dwarf a la Carte

Torchbearer – Cursed Lands
Episode 21

March 31, 2019

The heroes find themselves amidst the tallest branches. Surrounded by webs, barely able to make out a cart hanging a short distance below the lowest limb. This tree is over 400 feet tall, and its lowest branch is still 200 ft above the ground. The view obscured by the shell of spider webs and various web sacs. These sacs hold small birds and other things most not moving, a few squirming at a jerky rhythm, not stopping nor-tiring.
The branches form catwalks with whatever thing that took you from one level to another, long destroyed.

The group spot a nearby web sac. They hear grunting coming from it. As they approach, they see it is a tree person. Its limbs were sticking out through the web bag as it flails around wildly. They identify it as a forest-kith, although its bark is stained black and is rotting. He takes a swing at Rasotto, much to the surprise of everyone. Rasotto frees an arm making a little more difficult to cut them loose as they continue to flail wildly.
*Rarwggliglr* the voice of bubbled gurgling mixed with crackling of stick. There are four such creatures around also stuck in silk sacs.

After a short argument breaks out about the nature of the creatures, Rasotto is urged to free the beast by his companions but hesitates. Jack sees this as an opportunity to give a scan of the area and sees a giant spider’s leg disappear from view as the spider that was following them crawls beneath the catwalk-like tree branch the party is on. It crawls towards them unseen heedless of gravity, upside down. Seeing the giant arachnid disappear set them on edge.

A after some debate, Rasotto cuts open the cocoon holding the rotting forest-kith. He starts screaming at the party. He runs toward the party flailing. After getting the giant axe destroyed the creature, its bark skin starts to knit together with a black ooze. Jack pushes the defeated sunbleached tar bleeding forest-kith with the handle of his axe and shoves him off the side of the ledge. He falls into the webs below.

The spiders pounce on the now slowly flailing tree child. Seeing this, the party uses this opportunity to try to climb higher, but the spider finished fast and started climbing up after them.

The party with no way forward decided to fight together rather than risk falling and separated. And so an epic climb-fight broke out. Punctuated by the dwarf falling, dagger extended overhead onto the back of the spider and trying to pierce the beast, climbing to better positions and Jack tossing one-handed the spider off the surface below.

Dwarf and spider fall into the web below. The spider climbs inside hoping to surprise the group as they climb down on the inside. Rasotto, the hardy dwarf, tries to free a shield and the porters who had fallen just before the fight. In the effort, Rasotto dislocates his arm. The dwarf crawls over to the cart and tries breaking open the chest.

The pounding causes the web to suspend the cart to break.

Two hundred feet fall.

Dead.

Spider-Dwarf

Torchbearer
Cursed Lands Session 20

March 17, 2019

Goblins come to camp drawn in by the smells of the ruined rabbit. The party hid in an attempt to see what they did. While the green-skins poked about the campsite, they saw the party trying to hide. Want to fight and prove their might, they attempted to drive the party off so they can loot the camp in peace. The party decided that driving off the goblins was prudent and with the mighty axe swing, Mad Jack was able to drive away from the hunting party. Frightening them with his prowess.

On the way to, they managed to make it some way there standing in front of the first tree of the world. They had managed to fill up their waterskins with runoff. Here they took to camp, while the drainage was drying up. Mad Jack attempted to sew the rip in Samson’s bag but ran out of thread to complete the job. Rasotto dug deep, and his body managed to get rest and healed sickness by itself without difficulties. Entering the tree by boost and standing in the center, they realized that the chute down into the tunnels below was filled with web, their rope intertwined with it. So up to the spiral staircase, they travelled, warry of railing-less edge. Up they went until they reach a catwalk that jutted into the center of the hollow tree. There at the end, another catwalk sat suspended in web at an awkward angle. Rasotto inspected the sticky silk stands and vines and decided the jump could be made. After the harrowing jump, they continued the staircase until it was no more. All that was left was to climb upwards on the now thick vines, around some 100 ft high. Catwalks, promenades and tree branches greeted them after a heroic effort to climb the branches.

At the top, there were several body-sized shapes wrapped in web, along with the inner walls. They cut one open and found the desiccated remains of an elf. They had a circlet and a hammer. The warhammer had dwarven runes etched along with the head. Grabbing the contents and noting that they should search the rest when they had time, they continued outside. The branches are long and flat, some as big as trees themselves, the lowest of which is 200 feet in the air. They suspect the dark shape in the web to be the cart that was seen from below. Again noting that they will need to come back to try and cut it down, they continued unto the branches, which are covered in a thick web. The audience sees a spider giant and quite sneaks up behind the adventurers. We will have to come back next time to see what happens.